In any case, it was still an extraordinary feat by Team Meat, so keep up the great work. The comment was in-line with what NIS America said recently in an interview with MCV. I think right now they’re just offering more exposure.” Super Meat Boy Forever Global Achievements of all players Total achievements: 36 You must be logged in to compare these stats to your own 44.5 Machine Puncher 33.3 The key to it all Find 1 Pacifier 28.3 Brain Puncher 20.7 Door Puncher 18.8 Punch Drunk Punch 1000 things 17.2 2014 16.9 Looks familiar 15.8 Fetus Puncher 10. I think Nintendo is pushing harder than Sony is now. “It used to be Sony was the one that was pushing the indie devs so much. Refenes even took the opportunity to compare Nintendo’s new attitude compared to their main rival, Sony. 10 (1) 1,000 gamers are tracking their Super Meat Boy Forever achievements. Microsoft used to always be the people with the crazy good tools because they make Windows, so of course they’re going to have good stuff, but Switch’s tools… I’m legitimately surprised by how well-thought-out everything was.” “I ported in like two days – from nothing to working in two days. Refenes was actually praising the Nintendo Switch’s development tool and how it was so much better than back in the Wii U days. In an interview with Game Informer, Team Meat’s Tommy Refenes told the publishing that he ported the game to the Nintendo Switch in just two days. If that’s the case, Super Meat Boy Forever’s, Team Meat ought to be commended for a tremendous job. What’s better than playing through Super Meat Boy Forever. Players will run, jump, punch and kick their way through familiar settings and totally new worlds. Levels are brutal, death is inevitable, and players will get that sweet feeling of accomplishment after beating a level. If there is an achievement for speed-runs of a game, there should be an achievement for speed porting of a game. The challenge of Super Meat Boy returns in Super Meat Boy Forever.
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